![]() It was followed by two sequels, Pac-Man World 2 and Pac-Man World 3, and a racing spin-off, Pac-Man World Rally. A Game Boy Advance remake was developed by Full Fat and released in 2004, while the PlayStation version was digitally re-released for the PlayStation Network in 2013 under the PSone Classics brand. Some criticized it for being repetitive after a while and its constant use of backtracking. Reviewers praised the game's originality, colorful graphics, gameplay mechanics, and soundtrack. Pac-Man World was a critical and commercial success, selling over 1.25 million copies in North America alone. The development team focused on making the game live up to the "flavor and feel" of the original Pac-Man, and to successfully bring the character into an enjoyable 3D adventure game. After being unhappy with the game's quality, Namco scrapped the game and fired nearly the entire team aside from Rogers and a few others. ![]() The game originally began as an open-world adventure game titled Pac-Man Ghost Zone, with development headed by director Bill Anderson and designer Scott Rogers. The plot follows Pac-Man's enemies, the ghosts, crashing his 20th birthday and kidnapping his friends and family to bring them to their homeland of Ghost Island - with his birthday in ruins and his family in trouble, Pac-Man sets out to rescue them and defeat the ghosts. Controlling Pac-Man, the player must complete each of the game's six worlds by collecting a certain amount of pellets to open up an exit door. Occasional backtracking is fine, but considering how often it is required, it began to feel less like fleshing out the levels and more like padding the content by making you do parts of them again in reverse.Pac-Man World is a platform video game developed and published by Namco for the PlayStation. Most levels feature at least one segment where PAC-MAN must collect a piece of fruit, and then retrace his steps to a locked door which requires that piece of fruit to reveal an important collectable or switch to progress through the level. The game’s reliance on backtracking also began to grate after a while. Something like Crash Bandicoot 4‘s solution of a circle showing where you are in relation to the ground beneath you would have done wonders. You have only the faint shadow of your player character cast on the ground as a guide for where PAC-MAN will land. For instance, despite its 3D nature, most of the stages in PAC-MAN WORLD Re-PAC feature PAC-MAN travelling across a mostly 2D plane, leading to multiple occasions where I would jump or dash towards a platform and be slightly too close or far away from the camera and fall to my doom. It’s a simple and consistent enough moveset to build a game around, however I do wish it took some more cues from modern platformers. Levels are also broken up with bonus maze stages built around classic PAC-MAN gameplay where you must evade ghosts and obstacles and collect all the pellets. He can also obtain power-ups to turn metal and giant to defeat certain kinds of foes. ![]() He can jump, butt-slam on the ground to gain height and toggle switches, flutter a bit in the air to cross gaps and dash forwards like Sonic the Hedgehog. To aid in his endeavours, PAC-MAN has several moves at his disposal. PAC-MAN must venture through several themed zones with platforming more than maze navigation to rescue his friends and defeat TOC-MAN once and for all. Led by the villainous TOC-MAN, a giant robot PAC-MAN with Buzz Lightyear wings, the ghosts use PAC-MAN’s image to lure unsuspecting victims to Ghost Island. In PAC-MAN WORLD Re-PAC, you play as the famous yellow ball-shaped hero PAC-MAN, who arrives at his birthday having found his family and friends captured by ghosts. Although the experience holds up well enough today next to modern platformers, the somewhat barebones nature of the remake may not make it worth returning to for nostalgic fans. PAC-MAN WORLD Re-PAC brings the cult classic 1999 platformer to modern platforms, complete with a substantial graphical overhaul and fine-tuned mechanics. ![]()
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